It seems that valakut does not want me.
I performs well on playtest, but on actual tournament, it fails. If it losses to manadrought, its manaflood without valakut.
Below is the latest revision I made with valakut. 2 - 2 on my last FNM, 1 -3 - 2 on the recently concluded Gold Rush. 0 - 9 on JUND matchups.
ATM i will be dropping this deck
13 mountains
4 valakut
4 forest
4 terramorphic expanse
25 land
4 bloodbraid elf
4 siege-gang commander
4 goblin ruinblaster
12 creatures
4 harrow
4 khalni heart expedition
3 rampant growth
3 expedition map
4 lightning bolt
2 burst lightning
3 lavaball trap
23 other spells
SB
4 demolish
2 trace of abundance
3 relic of prognetus
2 caldera hellion
1 valcanic fallout
1 pyroclasm
2 chandra nalaar
I performs well on playtest, but on actual tournament, it fails. If it losses to manadrought, its manaflood without valakut.
Below is the latest revision I made with valakut. 2 - 2 on my last FNM, 1 -3 - 2 on the recently concluded Gold Rush. 0 - 9 on JUND matchups.
ATM i will be dropping this deck
13 mountains
4 valakut
4 forest
4 terramorphic expanse
25 land
4 bloodbraid elf
4 siege-gang commander
4 goblin ruinblaster
12 creatures
4 harrow
4 khalni heart expedition
3 rampant growth
3 expedition map
4 lightning bolt
2 burst lightning
3 lavaball trap
23 other spells
SB
4 demolish
2 trace of abundance
3 relic of prognetus
2 caldera hellion
1 valcanic fallout
1 pyroclasm
2 chandra nalaar
1 komento:
I really like how the valakut combo works and here are my following thoughts about your deck.
Although you have a good mana base, i think that it would be better if you'll remove 1 more forest and add 2 panoramas. Thinking that the chances of getting green mana has gotten lower, the new manabase gave you 6 chances of fetching one (panorama and terramorphic). If your opening hand really screws then you can alternately use expedition map.
Here are my results during my testplay with the manabase
Mirror: 2-1
Bant: 2-1
U/W: 2-1
Jund: 2-1
The losses were due to a bad sb and play
Don't cut your expeditions and rg to three and add a burst lightning. Lavaball trap is not effective nowadays so remove it from your deck.
as for the SB, you really don't need demolish if you're thinking of destroying the manabase of Jund. Ruinblaster is enough to slow them down so you can focus on your combo.
Trace of abundance is good but it slows you down instead of casting RG or KHE.
Relic of progenitus is not really needed in your sideboard if you have sided it in for vampires(?)
Instead of using volcanic fallout, add 1 more pyroclasm. Caldera can be a choice against Elves but you can either use chain reaction or earthquake.
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